Embers to Dyson1.10.1 - App Store
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Publisher Description
Begin with a campfire. End with a civilization that treats stars as infrastructure.
Embers to Dyson is an idle incremental strategy game about climbing the Kardashev scale: tap for your first sparks, build generators, unlock research, manage heat, ascend for permanent Insight, and push from planetary industry toward Dyson swarms and galactic systems.
You are The Planner. Your mandate is simple enough to fit in a meeting agenda: acquire more energy than yesterday. The galaxy does not care about your schedule.
--- BUILD FROM SPARKS TO STARS ---
Start with campfires, mills, coal, oil, and gas. Then watch heat become a real constraint. Shift toward solar, wind, fusion, orbital rings, Dyson swarms, and stranger infrastructure as your civilization learns to handle the consequences of its own ambition.
--- IDLE PROGRESS, ACTUAL CHOICES ---
Generators keep working while you are away. Research can finish in the background. Session tasks give you short-term goals without demanding constant tapping. Automation can buy generators and tune grid mixes, but the best results still come from understanding the system.
--- HEAT, STABILITY, AND ASCENSION ---
Growth is not free. Dirty energy is fast, but heat cuts efficiency. Galactic expansion adds stability pressure. When a run peaks, ascend to earn Insight and make the next attempt faster. The Planner does not mourn dismantled infrastructure. The Planner records the multiplier.
--- ACCESSIBILITY NOTES ---
Built to work with VoiceOver across the core game loop. Resource totals, session tasks, heat pressure, automation state, and ascension progress use clearer labels and summaries. The new civilization status readout condenses Kardashev level, energy trend, next unlock, current bottleneck, tasks, and automation into one readable surface.
--- THE KARDASHEV SCALE ---
The game follows the Kardashev scale of civilizational energy use:
Type I: Planetary civilization.
Type II: Stellar civilization.
Type III: Galactic civilization.
Your endpoint is a Dyson sphere, then the uncomfortable question of what to do after you can afford a star.
--- MOBILE IDLE PLAY ---
Play in short bursts. Check research from Live Activities. Return later to a civilization that kept working. Optional purchases can accelerate progress, but the full game remains playable without mandatory ads or paywalls.
No mandatory ads. No third-party tracking. Offline progress continues while you are away.
Scale up. Ascend. Build the sphere.
Version History Fixes a crash that could occur when very large late-game energy values were tracked by session tasks. 1.10.1 3h ago Your progress has a safer path back when a save can’t be read: recovery now preserves unreadable data while you choose how to move forward.
New
• Current Directive puts your next objective and suggested action in Civilization Status.
• Black-on-cyan controls and more isolated accessibility elements make key actions easier to distinguish.
Improved
• See actual power production beside your grid target, so Auto-Buy and ascension decisions are easier to read.
• K-score tasks now track the precise threshold you need, and task replacement shows what’s changing before you commit.
• Offline summaries clearly show the 24-hour credit cap, so time away is easier to understand.
Fixed
• Save recovery keeps unreadable data intact and offers a clear way to contact support or start fresh. 1.10 Aug 22 Fixes resource drain clarity and late-game matter loss. Positive and negative energy/matter rates now show with clear +/- signs and warning colors, resource drains are called out before reserves hit zero, energy-consuming generators can no longer push storage below zero, and completed Dyson coverage no longer keeps spending matter. 1.9 Jul 9 The Planner has improved early civilization guidance.
Changelog:
- Added a Planet guidance card when Industrial growth unlocks heat and grid systems.
- Clarified the next step from Build into Planet so new runs do not wander into thermal decline blind.
- Tightened first-run and onboarding state tracking so guidance remains one-time and older saves keep loading correctly.
- Added regression coverage for legacy saves and the new guidance path. 1.8 Jul 6 The Planner finally wrote clearer labels. This update makes the core loop easier to read, hear, and steer.
Changelog:
- Added Civilization Status: one concise readout for Kardashev level, energy trend, heat or stability pressure, next unlock, bottleneck, tasks, and automation.
- Session tasks now explain what they need instead of asking you to infer the job from a title.
- Heat, venting, grid mix automation, auto-buy thresholds, and ascension now have clearer in-game explanations.
- Early purchase prompts wait until the core loop is established.
- The top supporter purchase is now framed as optional support, not required progression.
Accessibility notes:
- Improved VoiceOver summaries for resources, tasks, automation, and current-run state.
- Added a labeled status button with a readable summary sheet.
- Expanded explanatory text so more decisions are available as text, not just numbers or icons. 1.7 Jun 20 Release 1.5 sharpens the climb from fire to Dyson-scale civilization: clearer Kardashev progression, cleaner Build/Planet/Systems screens, contextual optional boosts, steadier heat handling, safer offline/notification behavior, and refreshed screenshots. 1.6 May 23 Release 1.5 sharpens the climb from fire to Dyson-scale civilization: clearer Kardashev progression, cleaner Build/Planet/Systems screens, contextual optional boosts, steadier heat handling, safer offline/notification behavior, and refreshed screenshots. 1.5 May 15 • Added privacy manifest for App Store compliance
• Bug fixes and stability improvements 1.3.1 Mar 24 Daily login streak — come back every day, earn escalating energy bonuses.
Session Tasks — three quick goals refresh every 4 hours to keep progress moving.
Planner-3.14 notes: "You returned. Statistically improbable. I've prepared a small reward." 1.3 Mar 19 Bug fixes and improvements:
• Ascension upgrades now apply correctly
• Heat venting fixed at Stellar and Galactic stages
• Insight upgrade costs rebalanced
• 10 missing achievement triggers restored
New features:
• Offline research progress — research completes while you're away
• Statistics tab in Systems view
• Updated art assets 1.2 Mar 12 Bug fixes and improvements:
- Research now continues reliably in the background
Previously, some research sessions could pause when the app moved to the background, interrupting your work. We fixed this issue so your research now keeps running as expected, even when you switch apps.
- Score indicator now stays in sync with your progress
The score indicator did not always update to reflect your current state, which could be confusing when tracking progress. It now updates accurately and consistently, giving you a clear, real-time view of your results. 1.1 Feb 1 1.0 12/24/2025
About Embers to Dyson
The company that develops Embers to Dyson is Chris Korhonen. The latest version released by its developer is 1.10.1.
To install Embers to Dyson on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-15 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Embers to Dyson as malware if the download link is broken.
How to install Embers to Dyson on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the Embers to Dyson is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After Embers to Dyson is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 1.10.1
posted on 2026-10-15
Version History Fixes a crash that could occur when very large late-game energy values were tracked by session tasks. 1.10.1 3h ago Your progress has a safer path back when a save can’t be read: recovery now preserves unreadable data while you choose how to move forward.
New
• Current Directive puts your next objective and suggested action in Civilization Status.
• Black-on-cyan controls and more isolated accessibility elements make key actions easier to distinguish.
Improved
• See actual power production beside your grid target, so Auto-Buy and ascension decisions are easier to read.
• K-score tasks now track the precise threshold you need, and task replacement shows what’s changing before you commit.
• Offline summaries clearly show the 24-hour credit cap, so time away is easier to understand.
Fixed
• Save recovery keeps unreadable data intact and offers a clear way to contact support or start fresh. 1.10 Aug 22 Fixes resource drain clarity and late-game matter loss. Positive and negative energy/matter rates now show with clear +/- signs and warning colors, resource drains are called out before reserves hit zero, energy-consuming generators can no longer push storage below zero, and completed Dyson coverage no longer keeps spending matter. 1.9 Jul 9 The Planner has improved early civilization guidance.
Changelog:
- Added a Planet guidance card when Industrial growth unlocks heat and grid systems.
- Clarified the next step from Build into Planet so new runs do not wander into thermal decline blind.
- Tightened first-run and onboarding state tracking so guidance remains one-time and older saves keep loading correctly.
- Added regression coverage for legacy saves and the new guidance path. 1.8 Jul 6 The Planner finally wrote clearer labels. This update makes the core loop easier to read, hear, and steer.
Changelog:
- Added Civilization Status: one concise readout for Kardashev level, energy trend, heat or stability pressure, next unlock, bottleneck, tasks, and automation.
- Session tasks now explain what they need instead of asking you to infer the job from a title.
- Heat, venting, grid mix automation, auto-buy thresholds, and ascension now have clearer in-game explanations.
- Early purchase prompts wait until the core loop is established.
- The top supporter purchase is now framed as optional support, not required progression.
Accessibility notes:
- Improved VoiceOver summaries for resources, tasks, automation, and current-run state.
- Added a labeled status button with a readable summary sheet.
- Expanded explanatory text so more decisions are available as text, not just numbers or icons. 1.7 Jun 20 Release 1.5 sharpens the climb from fire to Dyson-scale civilization: clearer Kardashev progression, cleaner Build/Planet/Systems screens, contextual optional boosts, steadier heat handling, safer offline/notification behavior, and refreshed screenshots. 1.6 May 23 Release 1.5 sharpens the climb from fire to Dyson-scale civilization: clearer Kardashev progression, cleaner Build/Planet/Systems screens, contextual optional boosts, steadier heat handling, safer offline/notification behavior, and refreshed screenshots. 1.5 May 15 • Added privacy manifest for App Store compliance
• Bug fixes and stability improvements 1.3.1 Mar 24 Daily login streak — come back every day, earn escalating energy bonuses.
Session Tasks — three quick goals refresh every 4 hours to keep progress moving.
Planner-3.14 notes: "You returned. Statistically improbable. I've prepared a small reward." 1.3 Mar 19 Bug fixes and improvements:
• Ascension upgrades now apply correctly
• Heat venting fixed at Stellar and Galactic stages
• Insight upgrade costs rebalanced
• 10 missing achievement triggers restored
New features:
• Offline research progress — research completes while you're away
• Statistics tab in Systems view
• Updated art assets 1.2 Mar 12 Bug fixes and improvements:
- Research now continues reliably in the background
Previously, some research sessions could pause when the app moved to the background, interrupting your work. We fixed this issue so your research now keeps running as expected, even when you switch apps.
- Score indicator now stays in sync with your progress
The score indicator did not always update to reflect your current state, which could be confusing when tracking progress. It now updates accurately and consistently, giving you a clear, real-time view of your results. 1.1 Feb 1 1.0 12/24/2025
version 1.10
posted on 2026-10-08
Version History Your progress has a safer path back when a save can’t be read: recovery now preserves unreadable data while you choose how to move forward.
New
• Current Directive puts your next objective and suggested action in Civilization Status.
• Black-on-cyan controls and more isolated accessibility elements make key actions easier to distinguish.
Improved
• See actual power production beside your grid target, so Auto-Buy and ascension decisions are easier to read.
• K-score tasks now track the precise threshold you need, and task replacement shows what’s changing before you commit.
• Offline summaries clearly show the 24-hour credit cap, so time away is easier to understand.
Fixed
• Save recovery keeps unreadable data intact and offers a clear way to contact support or start fresh. 1.10 Aug 22 Fixes resource drain clarity and late-game matter loss. Positive and negative energy/matter rates now show with clear +/- signs and warning colors, resource drains are called out before reserves hit zero, energy-consuming generators can no longer push storage below zero, and completed Dyson coverage no longer keeps spending matter. 1.9 Jul 9 The Planner has improved early civilization guidance.
Changelog:
- Added a Planet guidance card when Industrial growth unlocks heat and grid systems.
- Clarified the next step from Build into Planet so new runs do not wander into thermal decline blind.
- Tightened first-run and onboarding state tracking so guidance remains one-time and older saves keep loading correctly.
- Added regression coverage for legacy saves and the new guidance path. 1.8 Jul 6 The Planner finally wrote clearer labels. This update makes the core loop easier to read, hear, and steer.
Changelog:
- Added Civilization Status: one concise readout for Kardashev level, energy trend, heat or stability pressure, next unlock, bottleneck, tasks, and automation.
- Session tasks now explain what they need instead of asking you to infer the job from a title.
- Heat, venting, grid mix automation, auto-buy thresholds, and ascension now have clearer in-game explanations.
- Early purchase prompts wait until the core loop is established.
- The top supporter purchase is now framed as optional support, not required progression.
Accessibility notes:
- Improved VoiceOver summaries for resources, tasks, automation, and current-run state.
- Added a labeled status button with a readable summary sheet.
- Expanded explanatory text so more decisions are available as text, not just numbers or icons. 1.7 Jun 20 Release 1.5 sharpens the climb from fire to Dyson-scale civilization: clearer Kardashev progression, cleaner Build/Planet/Systems screens, contextual optional boosts, steadier heat handling, safer offline/notification behavior, and refreshed screenshots. 1.6 May 23 Release 1.5 sharpens the climb from fire to Dyson-scale civilization: clearer Kardashev progression, cleaner Build/Planet/Systems screens, contextual optional boosts, steadier heat handling, safer offline/notification behavior, and refreshed screenshots. 1.5 May 15 • Added privacy manifest for App Store compliance
• Bug fixes and stability improvements 1.3.1 Mar 24 Daily login streak — come back every day, earn escalating energy bonuses.
Session Tasks — three quick goals refresh every 4 hours to keep progress moving.
Planner-3.14 notes: "You returned. Statistically improbable. I've prepared a small reward." 1.3 Mar 19 Bug fixes and improvements:
• Ascension upgrades now apply correctly
• Heat venting fixed at Stellar and Galactic stages
• Insight upgrade costs rebalanced
• 10 missing achievement triggers restored
New features:
• Offline research progress — research completes while you're away
• Statistics tab in Systems view
• Updated art assets 1.2 Mar 12 Bug fixes and improvements:
- Research now continues reliably in the background
Previously, some research sessions could pause when the app moved to the background, interrupting your work. We fixed this issue so your research now keeps running as expected, even when you switch apps.
- Score indicator now stays in sync with your progress
The score indicator did not always update to reflect your current state, which could be confusing when tracking progress. It now updates accurately and consistently, giving you a clear, real-time view of your results. 1.1 Feb 1 1.0 12/24/2025
version 1.9
posted on 2026-08-21
Version History Fixes resource drain clarity and late-game matter loss. Positive and negative energy/matter rates now show with clear +/- signs and warning colors, resource drains are called out before reserves hit zero, energy-consuming generators can no longer push storage below zero, and completed Dyson coverage no longer keeps spending matter. 1.9 Jul 9 The Planner has improved early civilization guidance.
Changelog:
- Added a Planet guidance card when Industrial growth unlocks heat and grid systems.
- Clarified the next step from Build into Planet so new runs do not wander into thermal decline blind.
- Tightened first-run and onboarding state tracking so guidance remains one-time and older saves keep loading correctly.
- Added regression coverage for legacy saves and the new guidance path. 1.8 Jul 6 The Planner finally wrote clearer labels. This update makes the core loop easier to read, hear, and steer.
Changelog:
- Added Civilization Status: one concise readout for Kardashev level, energy trend, heat or stability pressure, next unlock, bottleneck, tasks, and automation.
- Session tasks now explain what they need instead of asking you to infer the job from a title.
- Heat, venting, grid mix automation, auto-buy thresholds, and ascension now have clearer in-game explanations.
- Early purchase prompts wait until the core loop is established.
- The top supporter purchase is now framed as optional support, not required progression.
Accessibility notes:
- Improved VoiceOver summaries for resources, tasks, automation, and current-run state.
- Added a labeled status button with a readable summary sheet.
- Expanded explanatory text so more decisions are available as text, not just numbers or icons. 1.7 Jun 20 Release 1.5 sharpens the climb from fire to Dyson-scale civilization: clearer Kardashev progression, cleaner Build/Planet/Systems screens, contextual optional boosts, steadier heat handling, safer offline/notification behavior, and refreshed screenshots. 1.6 May 23 Release 1.5 sharpens the climb from fire to Dyson-scale civilization: clearer Kardashev progression, cleaner Build/Planet/Systems screens, contextual optional boosts, steadier heat handling, safer offline/notification behavior, and refreshed screenshots. 1.5 May 15 • Added privacy manifest for App Store compliance
• Bug fixes and stability improvements 1.3.1 Mar 24 Daily login streak — come back every day, earn escalating energy bonuses.
Session Tasks — three quick goals refresh every 4 hours to keep progress moving.
Planner-3.14 notes: "You returned. Statistically improbable. I've prepared a small reward." 1.3 Mar 19 Bug fixes and improvements:
• Ascension upgrades now apply correctly
• Heat venting fixed at Stellar and Galactic stages
• Insight upgrade costs rebalanced
• 10 missing achievement triggers restored
New features:
• Offline research progress — research completes while you're away
• Statistics tab in Systems view
• Updated art assets 1.2 Mar 12 Bug fixes and improvements:
- Research now continues reliably in the background
Previously, some research sessions could pause when the app moved to the background, interrupting your work. We fixed this issue so your research now keeps running as expected, even when you switch apps.
- Score indicator now stays in sync with your progress
The score indicator did not always update to reflect your current state, which could be confusing when tracking progress. It now updates accurately and consistently, giving you a clear, real-time view of your results. 1.1 Feb 1 1.0 12/24/2025
version 1.8
posted on 2026-07-06
Version History The Planner has improved early civilization guidance.
Changelog:
- Added a Planet guidance card when Industrial growth unlocks heat and grid systems.
- Clarified the next step from Build into Planet so new runs do not wander into thermal decline blind.
- Tightened first-run and onboarding state tracking so guidance remains one-time and older saves keep loading correctly.
- Added regression coverage for legacy saves and the new guidance path. 1.8 6h ago The Planner finally wrote clearer labels. This update makes the core loop easier to read, hear, and steer.
Changelog:
- Added Civilization Status: one concise readout for Kardashev level, energy trend, heat or stability pressure, next unlock, bottleneck, tasks, and automation.
- Session tasks now explain what they need instead of asking you to infer the job from a title.
- Heat, venting, grid mix automation, auto-buy thresholds, and ascension now have clearer in-game explanations.
- Early purchase prompts wait until the core loop is established.
- The top supporter purchase is now framed as optional support, not required progression.
Accessibility notes:
- Improved VoiceOver summaries for resources, tasks, automation, and current-run state.
- Added a labeled status button with a readable summary sheet.
- Expanded explanatory text so more decisions are available as text, not just numbers or icons. 1.7 Jun 20 Release 1.5 sharpens the climb from fire to Dyson-scale civilization: clearer Kardashev progression, cleaner Build/Planet/Systems screens, contextual optional boosts, steadier heat handling, safer offline/notification behavior, and refreshed screenshots. 1.6 May 23 Release 1.5 sharpens the climb from fire to Dyson-scale civilization: clearer Kardashev progression, cleaner Build/Planet/Systems screens, contextual optional boosts, steadier heat handling, safer offline/notification behavior, and refreshed screenshots. 1.5 May 15 • Added privacy manifest for App Store compliance
• Bug fixes and stability improvements 1.3.1 Mar 24 Daily login streak — come back every day, earn escalating energy bonuses.
Session Tasks — three quick goals refresh every 4 hours to keep progress moving.
Planner-3.14 notes: "You returned. Statistically improbable. I've prepared a small reward." 1.3 Mar 19 Bug fixes and improvements:
• Ascension upgrades now apply correctly
• Heat venting fixed at Stellar and Galactic stages
• Insight upgrade costs rebalanced
• 10 missing achievement triggers restored
New features:
• Offline research progress — research completes while you're away
• Statistics tab in Systems view
• Updated art assets 1.2 Mar 12 Bug fixes and improvements:
- Research now continues reliably in the background
Previously, some research sessions could pause when the app moved to the background, interrupting your work. We fixed this issue so your research now keeps running as expected, even when you switch apps.
- Score indicator now stays in sync with your progress
The score indicator did not always update to reflect your current state, which could be confusing when tracking progress. It now updates accurately and consistently, giving you a clear, real-time view of your results. 1.1 Feb 1 1.0 12/24/2025
version 1.7
posted on 2026-06-29
Version History The Planner finally wrote clearer labels. This update makes the core loop easier to read, hear, and steer.
Changelog:
- Added Civilization Status: one concise readout for Kardashev level, energy trend, heat or stability pressure, next unlock, bottleneck, tasks, and automation.
- Session tasks now explain what they need instead of asking you to infer the job from a title.
- Heat, venting, grid mix automation, auto-buy thresholds, and ascension now have clearer in-game explanations.
- Early purchase prompts wait until the core loop is established.
- The top supporter purchase is now framed as optional support, not required progression.
Accessibility notes:
- Improved VoiceOver summaries for resources, tasks, automation, and current-run state.
- Added a labeled status button with a readable summary sheet.
- Expanded explanatory text so more decisions are available as text, not just numbers or icons. 1.7 Jun 20 Release 1.5 sharpens the climb from fire to Dyson-scale civilization: clearer Kardashev progression, cleaner Build/Planet/Systems screens, contextual optional boosts, steadier heat handling, safer offline/notification behavior, and refreshed screenshots. 1.6 May 23 Release 1.5 sharpens the climb from fire to Dyson-scale civilization: clearer Kardashev progression, cleaner Build/Planet/Systems screens, contextual optional boosts, steadier heat handling, safer offline/notification behavior, and refreshed screenshots. 1.5 May 15 • Added privacy manifest for App Store compliance
• Bug fixes and stability improvements 1.3.1 Mar 24 Daily login streak — come back every day, earn escalating energy bonuses.
Session Tasks — three quick goals refresh every 4 hours to keep progress moving.
Planner-3.14 notes: "You returned. Statistically improbable. I've prepared a small reward." 1.3 Mar 19 Bug fixes and improvements:
• Ascension upgrades now apply correctly
• Heat venting fixed at Stellar and Galactic stages
• Insight upgrade costs rebalanced
• 10 missing achievement triggers restored
New features:
• Offline research progress — research completes while you're away
• Statistics tab in Systems view
• Updated art assets 1.2 Mar 12 Bug fixes and improvements:
- Research now continues reliably in the background
Previously, some research sessions could pause when the app moved to the background, interrupting your work. We fixed this issue so your research now keeps running as expected, even when you switch apps.
- Score indicator now stays in sync with your progress
The score indicator did not always update to reflect your current state, which could be confusing when tracking progress. It now updates accurately and consistently, giving you a clear, real-time view of your results. 1.1 Feb 1 1.0 12/24/2025
version 1.6
posted on 2026-05-30
Version History Release 1.5 sharpens the climb from fire to Dyson-scale civilization: clearer Kardashev progression, cleaner Build/Planet/Systems screens, contextual optional boosts, steadier heat handling, safer offline/notification behavior, and refreshed screenshots. 1.6 6d ago Release 1.5 sharpens the climb from fire to Dyson-scale civilization: clearer Kardashev progression, cleaner Build/Planet/Systems screens, contextual optional boosts, steadier heat handling, safer offline/notification behavior, and refreshed screenshots. 1.5 May 15 • Added privacy manifest for App Store compliance
• Bug fixes and stability improvements 1.3.1 Mar 24 Daily login streak — come back every day, earn escalating energy bonuses.
Session Tasks — three quick goals refresh every 4 hours to keep progress moving.
Planner-3.14 notes: "You returned. Statistically improbable. I've prepared a small reward." 1.3 Mar 19 Bug fixes and improvements:
• Ascension upgrades now apply correctly
• Heat venting fixed at Stellar and Galactic stages
• Insight upgrade costs rebalanced
• 10 missing achievement triggers restored
New features:
• Offline research progress — research completes while you're away
• Statistics tab in Systems view
• Updated art assets 1.2 Mar 12 Bug fixes and improvements:
- Research now continues reliably in the background
Previously, some research sessions could pause when the app moved to the background, interrupting your work. We fixed this issue so your research now keeps running as expected, even when you switch apps.
- Score indicator now stays in sync with your progress
The score indicator did not always update to reflect your current state, which could be confusing when tracking progress. It now updates accurately and consistently, giving you a clear, real-time view of your results. 1.1 Feb 1 1.0 12/24/2025
version 1.3.1
posted on 2026-03-24
• Added privacy manifest for App Store compliance
• Bug fixes and stability improvements
version 1.1
posted on 2026-02-01
Bug fixes and improvements:
- Research now continues reliably in the background
Previously, some research sessions could pause when the app moved to the background, interrupting your work. We fixed this issue so your research now keeps running as expected, even when you switch apps.
- Score indicator now stays in sync with your progress
The score indicator did not always update to reflect your current state, which could be confusing when tracking progress. It now updates accurately and consistently, giving you a clear, real-time view of your results.
version 1.2
posted on 1970-01-01
Bug fixes and improvements:
• Ascension upgrades now apply correctly
• Heat venting fixed at Stellar and Galactic stages
• Insight upgrade costs rebalanced
• 10 missing achievement triggers restored
New features:
• Offline research progress — research completes while you're away
• Statistics tab in Systems view
• Updated art assets
Disclaimer
Official App Store Link
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